Event Overview

Crazy Joe is a cooperative alliance event in Whiteout Survival occurring every two weeks on Tuesdays and Thursdays. Players send reinforcements to alliance members who reciprocate, creating a wave-based battle system lasting approximately 40 minutes.

Quick Rules - Copy & Share

Basic Rules
📌 CRAZY JOE RULES ━━━━━━━━━━━━━━━━ ⏰ Duration: ~40 minutes, 20 waves total 🏰 HQ Waves: Wave 10 and Wave 20 target Alliance HQ 📊 Troop Ratio: Infantry > Lancers > NO Marksmen 🏠 Keep Home: Marksmen stay in your city! 🚀 Marches: Use ALL available marches 🦸 Heroes: Keep best heroes home & lock in barricade
Strategy
🎯 CRAZY JOE STRATEGY ━━━━━━━━━━━━━━━━ • Send infantry first, then lancers to allies • Before Wave 10 & 20: Recall 1 march • Send 100% Infantry to HQ for boss waves • Target allies with FEW reinforcements • Activate pet abilities for march capacity, defense or health • Keep best heroes home & lock in barricade
If Offline
😴 IF YOU'RE OFFLINE ━━━━━━━━━━━━━━━━ • Send troops to reinforce others EARLY • Keep Marksmen at home (they stay!) • Keep best heroes home & lock in barricade • Vote "Offline" so we know your city is free • Empty city = others earn points from you! • Heal wounded troops AFTER event ends
Don't Do This
⚠️ DON'T DO THIS ━━━━━━━━━━━━━━━━ • Use shields (they don't work!) • Teleport during attacks (0 points!) • Send Marksmen (keep them home!) • Leave troops idle if you can't play • Lose 2 attacks (no more waves for you!)

Core Mechanics

Structure

The event consists of 20 total attacks distributed across alliance headquarters and individual cities. Two attacks specifically target the alliance HQ during waves 10 and 20, while the remaining 18 target player cities. Three attacks occur exclusively when players are online, incentivizing active participation.

Progression

There are 21 different difficulty levels. Alliances begin at Level 1, with points accumulating to unlock higher tiers.

Defeat Condition

If a city loses two attacks, no additional attacks follow that location, eliminating further scoring opportunities.

Key Rules

  • 1 Shield protection is ineffective during the event
  • 2 Teleporting during attacks cancels them automatically with no point reward
  • 3 Only the player's best score counts across multiple attempts
  • 4 Minimum one HQ required to participate

Strategic Tips

1

Deploy all available marches to reinforce online alliance members

2

Send infantry first, then spearmen; keep archers home

3

Before waves 10 and 20, recall one march and redirect 100% infantry to HQ

4

Target members with minimal existing reinforcements for maximum points

5

Heal wounded troops after completion to reduce city garrison size

6

Activate companion pet abilities to increase troop capacity

Rewards

Rewards vary by regional age and include:

  • 1 Defensive point bonuses
  • 2 Personal items
  • 3 Alliance benefits

Delivery: Rewards are delivered the next day at 12:00 UTC