Event Overview
Foundry Battle is a server vs server combat event occurring every two weeks. Alliances fight to control various buildings across a battlefield, earning points through first control bonuses and continuous per-minute generation while holding objectives.
60 min
Event Duration
3 Phases
15 min each
40 Members
30 + 10 subs
Quick Rules - Copy & Share
Phase Timeline
Available buildings: Prototype Sites (2), Repair Facilities (4), Boiler Room, Transit Station
Newly unlocked: Imperial Foundry, Munitions Warehouse, Mercenary Camp
Newly unlocked: Weapon Workshops
Point System
Points are earned in two ways: a First Control Bonus when capturing a building, and Per-Minute Generation while holding it. Control time is usually 2 minutes per building.
| Building | First Control | Per Minute |
|---|---|---|
| Imperial Foundry | 9,000 | 1,800 |
| Prototype Sites | 6,000 | 1,200 |
| Repair Facilities | 3,000 | 600 |
| Boiler Room | 1,200 | 240 |
| Transit Station | 1,200 | 240 |
| Munitions Warehouse | 1,200 | 240 |
| Mercenary Camp | 1,200 | 240 |
PvP Kill Points
Building Buffs
Some buildings provide strategic buffs while controlled. These can significantly impact your alliance's effectiveness during the event.
Boiler Room
PHASE 1
Control time -50%
Capture buildings faster while holding this objective (2 min → 1 min).
Transit Station
PHASE 1
Teleport cooldown -50%
Reposition troops across the map more frequently with reduced teleport cooldown.
Munitions Warehouse
PHASE 2
+15% damage, -15% enemy damage
Dual buff that boosts your troop damage and reduces incoming enemy damage.
Mercenary Camp
PHASE 2
Send mercenary attack squads
Lets you send up to 4 mercenary squads to attack enemy buildings, lowering their attack and defense.
Building Reference
Phase 1 Buildings (0:00)
Prototype Sites
High-priority objectives with excellent point generation.
6,000 / 1,200
Repair Facilities
Four facilities at map corners. Good for spreading alliance presence.
3,000 / 600
Boiler Room
Control time reduction buff (-50%). High strategic value.
1,200 / 240
Transit Station
Teleport cooldown reduction (-50%). Enables faster repositioning.
1,200 / 240
Phase 2 Buildings (15:00)
Imperial Foundry
The most valuable objective. Highest points. Requires rallies to capture.
9,000 / 1,800
Munitions Warehouse
Grants +15% damage and -15% enemy damage while controlled.
1,200 / 240
Mercenary Camp
Send mercenary squads to attack enemy buildings.
1,200 / 240
Phase 3 Buildings (30:00)
Weapon Workshops
Spawn at random locations throughout the final phase. Worth capturing when nearby.
Quick Reference
| Detail | Value |
|---|---|
| Event Duration | 60 min |
| Phase Duration | 15 min each |
| Control Time | ~2 minutes (1 min with Boiler Room) |
| Alliance Size | 40 members (30 main + 10 subs) |
| Substitute Entry | After 3 minutes |
| Required Level | Furnace Level 16+ |
| Troop Recovery | Auto-healed after event (no losses) |
Important Notes
- 1 Troops do not die in Foundry Battle - they are automatically healed after the event
- 2 Leaving the battlefield for 12 minutes fully heals all injured troops
- 3 Bring at least 10 Advanced Teleporters for mobility
- 4 If a building's point overflow exceeds capacity, 50% goes to alliance, 50% to personal temporary points