Event Overview

Foundry Battle is a server vs server combat event occurring every two weeks. Alliances fight to control various buildings across a battlefield, earning points through first control bonuses and continuous per-minute generation while holding objectives.

60 min

Event Duration

3 Phases

15 min each

40 Members

30 + 10 subs

Quick Rules - Copy & Share

Basic Rules
⚒️ FOUNDRY BATTLE RULES ━━━━━━━━━━━━━━━━ ⏰ Duration: 60 minutes total 📊 Phases: 3 phases (15 min each) 👥 Team Size: 40 members (30 + 10 subs) 🏠 Required: Furnace Level 16+ ⚔️ Control Time: ~2 min per building 💚 No troop deaths - auto-healed after event!
Point Values
📊 POINT VALUES (First / Per Min) ━━━━━━━━━━━━━━━━ 🏭 Imperial Foundry: 9,000 / 1,800 🔬 Prototype Sites (x2): 6,000 / 1,200 🔧 Repair Facilities (x4): 3,000 / 600 🔥 Boiler Room: 1,200 / 240 🚊 Transit Station: 1,200 / 240 💣 Munitions Warehouse: 1,200 / 240 ⚔️ Mercenary Camp: 1,200 / 240
Building Buffs
⚡ BUILDING BUFFS ━━━━━━━━━━━━━━━━ 🔥 Boiler Room: Control time -50% (Capture buildings in 1 min instead of 2!) 🚊 Transit Station: Teleport cooldown -50% (Reposition faster across the map) 💣 Munitions: +15% dmg, -15% enemy dmg (Dual buff for combat advantage) ⚔️ Mercenary Camp: Send attack squads (Up to 4 squads to weaken enemies)
Strategy Tips
🎯 FOUNDRY STRATEGY ━━━━━━━━━━━━━━━━ • Bring 10+ Advanced Teleporters! • Phase 1: Rush Boiler Room + Prototypes • Phase 2: Focus Imperial Foundry (rallies) • Use 2nd-5th march to reinforce OR capture nearby buildings • Reinforce teammates who are under attack! • Control Munitions for combat buffs 🐾 PET BUFFS TO ACTIVATE: • March Capacity (more troops) • Attack / Lethality boost • Defense / Health boost • March Speed (faster repositioning) 💡 TIPS: • Leave battlefield 12 min = full heal • Point overflow: 50% alliance, 50% personal • Subs can enter after 3 minutes

Phase Timeline

PHASE 1 0:00 - 15:00

Available buildings: Prototype Sites (2), Repair Facilities (4), Boiler Room, Transit Station

PHASE 2 15:00 - 30:00

Newly unlocked: Imperial Foundry, Munitions Warehouse, Mercenary Camp

PHASE 3 30:00 - 60:00

Newly unlocked: Weapon Workshops

Point System

Points are earned in two ways: a First Control Bonus when capturing a building, and Per-Minute Generation while holding it. Control time is usually 2 minutes per building.

Building First Control Per Minute
Imperial Foundry 9,000 1,800
Prototype Sites 6,000 1,200
Repair Facilities 3,000 600
Boiler Room 1,200 240
Transit Station 1,200 240
Munitions Warehouse 1,200 240
Mercenary Camp 1,200 240

PvP Kill Points

Defense (per 10k power defeated) 40 pts
Offense (per 10k power defeated) 80 pts

Building Buffs

Some buildings provide strategic buffs while controlled. These can significantly impact your alliance's effectiveness during the event.

Boiler Room

PHASE 1

Control time -50%

Capture buildings faster while holding this objective (2 min → 1 min).

Transit Station

PHASE 1

Teleport cooldown -50%

Reposition troops across the map more frequently with reduced teleport cooldown.

Munitions Warehouse

PHASE 2

+15% damage, -15% enemy damage

Dual buff that boosts your troop damage and reduces incoming enemy damage.

Mercenary Camp

PHASE 2

Send mercenary attack squads

Lets you send up to 4 mercenary squads to attack enemy buildings, lowering their attack and defense.

Building Reference

Phase 1 Buildings (0:00)

2

Prototype Sites

High-priority objectives with excellent point generation.

6,000 / 1,200

4

Repair Facilities

Four facilities at map corners. Good for spreading alliance presence.

3,000 / 600

1

Boiler Room

Control time reduction buff (-50%). High strategic value.

1,200 / 240

1

Transit Station

Teleport cooldown reduction (-50%). Enables faster repositioning.

1,200 / 240

Phase 2 Buildings (15:00)

1

Imperial Foundry

The most valuable objective. Highest points. Requires rallies to capture.

9,000 / 1,800

1

Munitions Warehouse

Grants +15% damage and -15% enemy damage while controlled.

1,200 / 240

1

Mercenary Camp

Send mercenary squads to attack enemy buildings.

1,200 / 240

Phase 3 Buildings (30:00)

?

Weapon Workshops

Spawn at random locations throughout the final phase. Worth capturing when nearby.

Quick Reference

Detail Value
Event Duration 60 min
Phase Duration 15 min each
Control Time ~2 minutes (1 min with Boiler Room)
Alliance Size 40 members (30 main + 10 subs)
Substitute Entry After 3 minutes
Required Level Furnace Level 16+
Troop Recovery Auto-healed after event (no losses)

Important Notes

  • 1 Troops do not die in Foundry Battle - they are automatically healed after the event
  • 2 Leaving the battlefield for 12 minutes fully heals all injured troops
  • 3 Bring at least 10 Advanced Teleporters for mobility
  • 4 If a building's point overflow exceeds capacity, 50% goes to alliance, 50% to personal temporary points